Hold. Release. Land.
Press to charge your King, then let go to leap. Simple to learn; tricky to land just right.
HOLD · RELEASE · LAND
One touch. Three ways to play. How far can your King go?
THE JUMP
Every run comes down to one decision: when to let go.
Press to charge your King, then let go to leap. Simple to learn; tricky to land just right.
Hit the center to build a combo and turn a clean landing into a bigger score.
Leap across cubes, dice, Rubik’s blocks, coffee cups, and soda cans in shifting sky colors.
Track your best score, perfect landings, longest combo, and recent runs.
IN THE GAME
A quiet world where every landing counts.
Hold. Aim. Leap.
Stick the landing
Expect the unexpected
Chase your best
CHOOSE YOUR RUN
Chase a score, solve a path, or be the last King standing.
Keep moving from block to block, stack perfect landings, and push your high score one jump further.
Read the path, judge every gap, and find your way through 99 handcrafted levels.
Create a nearby room and race along the same path until only one King is left standing.
Endless runs · 99 mazes · 2–8 players on the same Wi‑Fi